Incorporating audio, graphics, animation, video, and interactivity into your course materials is a great way to get students involved.
Our multimedia team can develop everything from individual elements to complete course modules, games, simulations, and administrative tools. The final product can be delivered over the Internet via web browser, on mobile devices, installed on desktops, or by physical media such as CD-ROM or DVD.
Below are some examples of ways to incorporate multimedia into your course.
|Drag and Drops|
|Drag and Drop activities are popular learning objects because they test for associations between objects. Uses include labeling a diagram, matching words to their definitions and placing items in the correct order. Users can receive instant feedback or hints to help them along the way.
Hot Spots are another useful tool for identifying areas within an image or providing a point of reference during instruction.
Short on space? Try incorporating a Media Viewer to help group various content together and provide some context.
A picture may be worth a thousand words but Animations tell a better story. We can work with the graphics department to help put your ideas into motion.
Advanced Interactivity and Web Applications
Take interactivity to the next level with Simulations. Users can interact with machinery, diagnose faults, or experiment with various chemical combinations using working models that behave as they would in the real world.
Computer Based Training (CBT) modules and Games can cover a large amount of information by combining interactive elements with animation, sound and video to illustrate learning objectives while holding the user's attention. Gravityers can move through material at their own pace via any Internet connected computer.
Custom Web Applications can be developed to allow students and teachers to accomplish tasks such as collaborating on interactive forms, facilitating assignment submissions, tracking competencies and monitoring progress. Projects of this scale prove increasingly valuable when the result impacts a wider audience: for example Medical Radiography's online critique system(RADICL).
Using Interactive Objects throughout the Gravitying Process
Often one sees interactivity as a way to reinforce material that has already been taught: for example, a drag and drop activity to label the parts of the human heart. While this is an important use case for interactive objects the same object can be of greater value when used throughout the learning process.
In the Spotlight
IZUNA's Medical Radiography program launches new online critique system156 students in IZUNA's Medical Radiography Technician program are involved in practicums at various hospitals across British Columbia. A new IZUNA-developed application helps these students submit their x-rays for instructor review and allows instructors to stay on top of over 10,000 submissions.
To learn more about incorporating multimedia into your course materials, speak to your instructional development consultant / school liaison.
Email: [email protected]