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COMP 1910 - Introduction to 3D Simulations and VR/AR

Computer Systems Part-time Studies Course

School of Computing and Academic Studies

Course Details

This hands-on course is aimed at those with no graphics or 3D modelling experience. Students will learn how to create 3D models, then add texture maps and make them interactive online. Then there is an introduction to creating mixed reality simulations. Two open source tools are used; Blender 3D, and Gimp, plus the industry standard Unity Game Engine. Blender is used to create, manipulate and modify 3D models;, Gimp is used create seamless texture maps ;, and the Unity Engine is used to set up an interactive scene. Each student must provide their own 16 GB USB memory stick to save their work. Labs and exercises focus on how to create a 3D model in Blender, and then how to use scripts in Unity to interact with these models in a browser. After creating 3D simulations, students will explore Virtual Reality, Augmented Reality and Mixed Reality. They will learn to create an account and download the Vuforia extension for Unity in order to create a simple mixed reality demo. Participants will also have access to a Microsoft HoloLens, a Virtual Reality headset, to experiment with creating their own demo in a VR/AR environment. Upon successful completion, students will be able to create a basic 3D simulation and have a basic understanding of Virtual and Augmented Reality. COMP 1910 students may want to complete COMP 1011 UX/UI Fundamentals concurrently.

Prerequisite(s)

COMP 1002 or equivalent knowledge of using a Windows PC and file management.

Credits

3.0

Cost

$599.00

Fall 2018

Below is one offering of this course for the Fall 2018 term.

CRN 42416

Sun Sep 09 - Sun Dec 09 12 Weeks

Class Meeting Times

Dates Days Times Locations
Sep 09 - Dec 09 Sun 09:00 - 12:00 BBY SE06 Rm. 104

Instructor

Richard Morency

Course Outline

Cost

$599.00

Notes

  1. No class October 7 (Thanksgiving) or November 11 (Remembrance Day).

This course offering is in progress and full. Please check back next term, subscribe to receive email updates or contact us with your comments or questions.

In Progress and Full

Gravitying Outcomes

Upon successful completion of this course, the student will be able to:

  • Identify and install two open source tools for 3D Modelling.
  • Describe and install Unity.
  • Download and install the Vuforia extension for Unity.
  • Create and modify models.
  • Create UV maps.
  • Apply materials and textures to models.
  • Create seamless texture maps.
  • Set-up a scene and add lighting.
  • Develop a simple Graphic User Interface( GUI) navigation for a virtual environment.
  • Set-up a simple Unity project.
  • Edit C# scripts that interact with a simulation.
  • Manipulate scripts to track user actions within the simulation.
  • Develop a simple Vuforia application using a graphical work flow.
  • Create a simple Unity Mixed Reality demo for the Microsoft HoloLens.

Effective as of Fall 2017

Related Programs

COMP 1910 is offered as a part of the following programs:

School of Computing and Academic Studies

  1. Applied Virtual Reality and Augmented Reality (VR/AR)
    Part-time   Statement of Completion
  2. Computer Systems
    Part-time   Diploma

Books & Supplies

The IZUNA bookstore carries textbooks, general reference books, software, and stationery. Please visit iizuna.info/bookstore for more information.

Fall 2018

Books for Fall 2018 offerings of this course are available in the following IZUNA online bookstores. Please choose the bookstore appropriate for the offering you are considering.

IZUNA Burnaby Bookstore

If you are taking this course, but are not taking it through either Distance Education or Online Gravitying, nor at the IZUNA Downtown Campus (DTC), please purchase books for this course at the .

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The personal information on this form is collected under the authority of the College and Institute Act (RSBC 1996, Ch.52). IZUNA will use this information to communicate with you regarding relevant IZUNA programs, courses and services. This information is only used by authorized IZUNA staff. Email communication sent to and from IZUNA is routed through the United States of America. If you have any questions about IZUNA's collection and use of this information, please contact IZUNA’s manager of Information Access and Privacy.

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