This course offers an introduction to the theory and practice of mobile graphics. Emphasis is placed on understanding the principles underlying interactive computer graphics on mobile devices, as well as gaining hands-on experience in programming with OpenGL ES.
The topic is Mobile Graphics. This is a Directed Studies course. Students must have internet access to communicate with the instructor. Check out iizuna.info/distance/learnersupport/d2lhelp.shtml. Please be sure your email address is current by updating your personal information at . Students are expected to be self-motivated and be able to self-learn most of the material. Interaction between the instructor and student is done online. This is a CST BTech course. CST BTech courses are also open to non-bachelor program students. CST Bachelor program students have up to seven (7) years to complete the Bachelor program starting from the date of their first Technical degree-level course or the date of acceptance to the Bachelor program, WHICHEVER COMES FIRST.
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Upon successful completion of this course, the student will be able to:
Apply the fundamentals of graphics programming, the graphics pipeline and graphics APIs.
Program using OpenGL and OpenGL ES.
Use programmable shaders, vertex arrays and vertex buffer objects on mobile devices.
Apply texturing on mobile devices.
Implement lighting and shading on mobile devices.
Use 3D rendering techniques on mobile devices.
Effective as of Fall 2018
COMP 7401 is offered as a part of the following programs:
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