This course is the first of a three-course series for students to develop the core knowledge and skills of a technical artist in the visual effects, animation and game industries. In this first course in the series, students will be introduced to the role and activities of the technical artist in bridging the programming and artistic side of projects, such as streamlining assets and code or improving visual appeal. Students will learn the complete production pipeline, from the perspective of both the art and engineering side. Throughout this course, students will work under an instructor’s supervision on industry standard technical art projects and develop skills in rigging, technical applications, shader creation, physics, effects and particles.
Upon successful completion of this course, the student will be able to:
Effective as of Fall 2019
TECA 5200 is offered as a part of the following programs:
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